My name is Sofia Romualdo and I am a PhD student at the University of Exeter, in the UK. My research project, which focuses on gameful design in museums, is an Exeter REACT Collaborative Studentship between the Centre for Intermedia, University of Exeter and the Royal Albert Memorial Museum (RAMM). See some of my published research on Academia.edu.
In the past, I worked for Cabincrew as a museologist, writer and project assistant for the permanent exhibition project at Casa da Memória in Guimarães. In 2014 I did a year-long curatorial internship at the Serralves Museum for Contemporary Art, where I worked on the exhibition Monir Shahroudy Farmanfarmaian: Infinite Possibility. Mirror Works and Drawings 1974-2014, on view at Serralves from October 2014 to January 2015. It travelled to New York's Solomon R. Guggenheim Museum in March 2015. Alongside my curatorial work, I also write and talk about my main topic of research interest: videogames and art.
I started my academic life in science, then halfway through Medical School I realized that art was my passion, and switched majors. Since then I've studied contemporary art and curating, with a focus on videogames. I've recently finished my Master's degree in Museology and Curatorial Studies at the Faculdade de Belas-Artes da Universidade do Porto (Faculty of Fine Arts at the University of Porto), with a dissertation titled "Play, Games and Gamification in Contemporary Art Museums".
I'm active on various networking sites, especially Twitter and Instagram. You can view my complete CV on Linkedin. If you'd like to know what I'm reading and watching, follow me on Goodreads and Letterboxd. I also make videos on Youtube. Click the links on the sidebar of this page to reach the rest of my profiles!
"Going Undercover: A Multidisciplinary Analysis of Blast Theory's Operation Black Antler" (17-18 October, 2016). Paper presented at Mindtrek 2016, Tampere, Finland.
"Videogame Art and the Legitimation of Videogames by the Art World" (25-26 June, 2015). Paper presented at xCoAx 2015: Computation, Communication, Aesthetics & X, Glasgow, Scotland.
"Playable Art: Towards the Legitimization of Videogames as an Art Form" (6-7 November, 2014). Paper presented at Videojogos 2014: Conferência de Ciências e Artes dos Videojogos, Barcelos, Portugal.
"Play, Games and Gamification in Contemporary Art Museums" (2013). Master's Dissertation, Porto: University of Porto.